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CHARLIN HANSSON
TECHNICAL ARTIST

Hi, my name is Charlin!
I am a technical artist specializing in shaders, tool development and procedural generation. With a background in environment art, I enjoy solving problems to optimize workflows and strengthen collaboration between art and programming.
Ever since I was young, I've been captivated by the magic of making games. On my journey to become a game developer I discovered my love for creating and problem solving. I enjoy exploring diverse interests ranging from astronomy and black hole theories to how to best catch a shiny Pokémon.
I'm currently working at Fatshark


My Favorite pokemon is Poliwag
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