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TECHNICAL ARTIST

CHARLIN HANSSON

I'm a technical artist that specializes in
procedural tools and Houdini

I'm currently looking for an internship - Starting August 2023

Portfolio

A spline based level procedural tool that generates corridors and uses geometry inputs to create rooms.

A procedurally rigged flower with an interactive element. 

Game projects

"A greedy witch hunter with newfound magic abilities saves a voodoo swamp from a yellow plague."

"Restart the heart of an ancient colossus and rid it of parasitic rocks using your telekinetic gauntlet"

Hi, my name is Charlin!

I am a technical artist student with a passion for creating vibrant and charismatic worlds that captivate and immerse the player in an enchanting narrative. I have a background in environment art, which has given me an eye for detail and a love for working with colors and set-dressing.


My specialization in procedural creation and Houdini equips me with the ability to create optimized tools that enhance the game development pipeline. By creating such tools, I hope to contribute to the efficient and timely delivery of high-quality games.
Thank you for taking the time to explore my portfolio, and I look forward to hearing from you. 

 

I'm currently looking for an internship - Starting august 2023

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