MY WORK
WORK OVERVIEW
Releases I’ve worked on:
CLASS OVERHAUL
PATH OF REDEMPTION
THE TRAITOR CURSE
MY WORK RESPONSIBILITIES
Develop and maintain shaders, as well as integrating assets into the engine and making sure everything is optimized for both PC and console.
Collaborating with artists, programmers, and designers to make functional assets and tools. Setting up destructibles.
Create rigs, skinning, animation and implement dynamic animations. Use in house tools, and create state machines in the game engine.
EXAMPLES OF MY WORK
WORK OVERVIEW
Releases I’ve worked on:
A PARTING OF THE WAVES
MY WORK RESPONSIBILITIES
I worked on vermintide 2 as a part of my internship at Fatshark. During that time I got to create and prototype shaders for the end event in the new DLC and aid in squashing bugs.
Period planet is an immersive adventure game where players are asked to unlock 4 different stages with the aim to help users understand all things period related. Each stage the player will learn about period management (how long do periods lasts? Period color), misconceptions and right product usage answered through a fun and interactive game play.
MY WORK RESPONSIBILITIES
Collaborate with my 3D team, designers and producers and programmers. Create a project from start to finish.
Create props and characters with optimization in mind for a webGL game. Aid set-dressing and using in house tools.
ON THE ROGER
I worked as a texture artist for a couple of 3D shoes for ON THE ROGER website. while interning at NORTH KINGDOM as a 3D artist.